You can find out more about Friday's optional (no pun intended) Swift workshop here.
Daniel is the author of the best selling books A Swift Kickstart and Developing iOS 7 Apps for iPad and iPhone (the official companion book to the popular iTunes U series from Stanford University taught).
He has written apps for the iPhone and the iPad since the SDKs first appeared and has written programs for the Mac all the way back to System 7.
Daniel presents iPhone, Cocoa, and Swift training and consults through his company Dim Sum Thinking. He is the host of the CocoaConf Podcast. When he's not coding or talking about coding for the Mac, the iPhone, and the iPad he's probably cooking or hanging out with his wife and daughter.×
In the third grade, Steven missed an opportunity to corner the Hockey Trivia video game market when he made such a huge mess of his software he had to rewrite it. As with most rewrites, it was a huge failure, and Steven still hasn't forgiven himself. Since then, he has been obsessed with learning how to produce high quality software, and has been helping teams do just that. Along the way he's developed tools, delivered talks, and yelled over pints about how to improve software.×
Maria Gutierrez works at LivingSocial where she manages the Merchant Solutions engineering organisation. Her team of nearly 50 engineers builds tools and services to manage merchant on-boarding, promotions, customer engagement and payments.
Maria works from home in Edinburgh (Scotland) and her team is a mixture of co-located and remote engineers distributed all over the world.
After having her son, the valuable flexibility of working from home played a big part in her decision to join LivingSocial four years ago.×
Most of my work has been in designing experiences for multitouch interfaces. In particular, interactive tables such as the Microsoft Surface and SMART Tables, plus the iPad. I’m excited about how multitouch can create more natural and intuitive ways of interacting with computers, as well as how they can help us be more awesome. As part of my work at Interface3, we’ve won the RBS Touch Finance Competition, as well as SMART Technologies’ Multitouch Competition. I seriously love what I do and will tell you at very opportunity if you let me.
I also started (with Jess, Thomas and Bela) StartupCafe – a blog focused on Edinburgh startup news. Our aim is to build an online place for the tech community. We have weekly events listings, we blog about startups and their founders, and we also have a lot of fun (check out our April Fools joke about our real cafe and startupdating). StartupCafe has been featured on the Guardian Edinburgh blog and the Guardian podcast.
On top of this, I also started CompSoc (Edinburgh Uni Computer Society) back in 2000, Hoppers (women in Informatics) in 2006, and help out at Girl Geeks Scotland.× ×
Location positioning technology, in a broad sense, has been around for ages. The potential applications—and complexity—multiply when you factor in the power of the mobile devices we all carry around. Working with location data can be tricky, with problems like difficulty testing and simulation, battery drain, imprecise data, and inaccurate representation. This talk will go through the lessons I’ve learned wrestling with different location-based projects and provide attendees with practical takeaways for building their own apps with maps.
Rachel Hyman lives in Chicago and is an iOS engineer at Vokal. Previously she has worked freelance on a Divvy bike routing app and as an iOS developer at Detroit Labs. With a degree in geography (of all things), she enjoys toying around with maps, location-based app projects, and open data. Find her other life as a writer at rachelhyman.info and on Twitter as @COMETHRUGIRL×
Saul works with Coursera. Previously he was an independent iOS and Mac developer. He is the original author of MagicalRecord, a popular open source library helping to make sense of the Core Data framework.
Saul is also an active member of the Cocoa developer community and contributes by blogging, producing NSBrief (the famous Cocoa developer podcast), working on open source projects, and helping to teach others about the wonders and methods of developing applications.×
Before Realm was even initially launched, Apple announced Swift. The team quickly realized how big this is going to be. So we fully committed in building a Swift version of the binding, which meant a lot of pioneering work to do. On that way a lot of new open tools were created and existing vastly extended and improved. But there are far more challenges involved in building a framework for Swift. This talk should summarize our experiences, point out pitfalls to avoid and give you some helpful hints on your way how to find a sweetspot for development in a fastly evolving ecosystem.
Marius is an iOS Developer based in Berlin. As a Core Member of the CocoaPods team, he helped implement Swift & framework support to CocoaPods. When he’s not busy working on development tools for iOS & Mac, he works on Realm, a new database for iOS & Android.
Marius lives in Berlin.×
James is a veteran of the Mac and iOS developer scene - he started working on his first app over twenty years ago and it's still running today. Following a brief tour of duty at Apple where he worked on the Mac OS X Finder and Dock, he has been working full time as an indie developer based in Glasgow, Scotland. He's currently best known for his calculator app PCalc, and application dock DragThing.×
Mikey Ward is a senior iOS and Cocoa instructor at Big Nerd Ranch, and co-author of Objective-C Programming: The Big Nerd Ranch Guide. When not raising new generations of iOS and Mac developers around the globe, Mikey is to be found at home organizing game nights of the board and video variety.
Mikey also convenes the Atlanta chapter of CocoaHeads, and is fueled almost entirely by Soylent, 5-Hour Energy, and JRPGs.×
Apple's ageing scripting architecture still provides a number of user benefits. Despite the current trend towards sandboxing and isolation, making applications work together can create powerful workflows to automate repetitive tasks. As a Mac developer, how do you facilitate that? Amy Worrall explores how Apple Events can still provide an expressive inter-process communication mechanism, and how scripting support needn't be scary.
Amy is a developer and UX designer, currently working for Facebook London. She has been developing for iPhone ever since the launch of the SDK, and has been passionate about software usability ever since making her first HyperCard stacks as a teenager. When not crafting software, Amy likes playing board games, cooking, and geeking out about the railways.×
In 20 years, Alan’s done a lot of different things in Software. He’s built control systems for dams in FORTRAN, the original DVD authoring tools on Windows in C++, Financial Systems on Solaris in Java, System Monitoring software on Linux in Ruby, and these days merchant tools for iOS in Objective C. In between he’s been an Agile process consultant for ObjectMentor and ThoughtWorks, and co-organises the Scottish Ruby Conference.
Paul is a coach and coder with over ten years of experience of Agile/XP. He is an active member of the Ruby and Agile communities, and co-organiser of the Scottish Ruby Conference. He has spoken at many conferences and events; these include RubyConf, The Naked Agilist, and guest lectures at Glasgow Caledonian and Edinburgh Napier Universities.